War on PwnD

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For alliances joining forces to fight against the bully alliance of PwnD members.


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    Add cords of PwnD members and other important details here.

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    Halbrain - eXemplar
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    Post  Halbrain - eXemplar Thu Jul 23, 2009 4:14 am

    This is where you are to add cords for others to see. Do not add any allies or your own cords this will probably be eventually given away by spies and traitors. All spies and traitors will be severely attacked until they leave the server. No one likes a snitch.

    Any intel, CURRENT scout reports, and other important information that you think others may want to see should be posted here rather than just given in the chatroom. In a chatroom only those present will see them. The forum offers it to all in any time zone and will greatly give us a leg up on the enemy.

    Please do not use this thread for useless off topic conversation. Thank you for your cooperation and happy hunting.
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    Halbrain - eXemplar
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    Post  Halbrain - eXemplar Thu Jul 23, 2009 8:22 am

    According to VGM arch towers are the best defense against PwnD's attacking style replace nearly all your defense with arch towers. They send thousands of archers to attack in waves.

    Also when scouting larger members you may want to use no less than 25k scouts to defeat theirs. They leave the gates open in order to kill your scouts.


    Last edited by Halbrain - eXemplar on Thu Jul 23, 2009 2:01 pm; edited 1 time in total
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    Ubiquity


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    Post  Ubiquity Thu Jul 23, 2009 10:12 am

    please break this up into a few threads

    Priority targets:
    attackers that need to be neutralised
    npc farming spots used to supply attackers
    any outposts built to assault others.

    Low priority targets:
    those not known to attack
    smaller players incapable of menacing others (yet)
    players from above that have been successfully neutralised.

    Definitely first port of call is to cripple the offence capabilities, hit the active attackers and suppliers first.
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    Ubiquity


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    Post  Ubiquity Thu Jul 23, 2009 11:43 am

    intel in this thread has been moved to sister threads:
    priority targets - pwnds known to attack.
    pwnd co-ords - non aggressive.

    keep this thread for strategic info and counter intelligence (pwnds playstyle and how we will counter it)
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    tufeet-e
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    Post  tufeet-e Thu Jul 23, 2009 11:59 am

    784 151 Sandy77 active attacker
    scouted:
    battle10.evony.com/default.html?logfile/66/54/b3/ca/6654b3ca5dfea20383908599760505cc.xml

    unsuccessful atack at 10.25 server time
    battle10.evony.com/default.html?logfile/9b/d7/ec/d0/9bd7ecd0a4727c7978d15a5a4d4bb49f.xml

    online at time of attack.
    2"
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    Ubiquity


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    Post  Ubiquity Thu Jul 23, 2009 1:06 pm

    at those co-ordinates I see only one of sandy77's cities.
    he has 7
    this is obviously his outpost for launching attacks against nearby cities (opal ?)

    please advise everyone to look around for cities belonging to sandy77

    if we can hit his supplying cities it will go a long way toward crippling his operations.
    if we hit him at his fortified outpost we will be hard pressed to achieve much (but to keep his attention in this direction continue assaults)

    again, we need to know where else he is.
    reinforcing one location (an outpost in enemy territory) is easy, defending several locations (from that outpost) is difficult, thus pwnd has the advantage here.

    find them, build near them, force them onto the defensive stance, tip the scales in our favour, this ought to be our medium term goal in my opinion.

    information is the key to a victorious war.

    also, where is their host ?
    if we can find their host we can use him as a tool for provocation, any hits against their host would surely be reciprocated quickly, so we can use that to misdirect them again and again.
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    Ubiquity


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    Post  Ubiquity Thu Jul 23, 2009 2:01 pm

    775 134
    778 120

    2 more sandy77 cities

    we know where he is hitting from and where the bulk of his army is garrisoned
    so these other two likely have a lot less defending them.

    scope em out, maybe a weaker position to strike at for you.

    I've also found the pwnd hosts co-ords (or one of his cities anyway.)
    789 75 (pretender)
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    Ubiquity


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    Post  Ubiquity Thu Jul 23, 2009 2:19 pm

    Expendable outpost.

    okay so the idea here is, you find a group of enemies then go build a city right on top of them.
    you send your WHOLE army there, and build a city.
    you satisfy the requirements for an embassy and get it building.

    soon as it's up you get your mates to reinforce this place, this is your expendable outpost, you only have to reinforce one position this way and you can attack many enemies from it FAST.

    you can easily have 1 000 000 troops there on defence but an enemy can only send 100 000 to attack it (125 000 if they use their rally point buff)
    dont build anything that doesn't help you to:

    A. defend more effectively
    B attack more effectively

    so you will eventually need upgraded rally-point
    feasting hall
    academy (enough to get ironworking, construction, archery, etc etc)
    stables

    get the idea ?

    it's almost as good as an advanced teleporter except this way if your outpost gets beaten down somehow you can just barb it, it's expendable anyway.

    no need for a relief station cos stuff is going TO it, not FROM it.

    this way you spread the enemy thin they must have defence at several possible points you can attack, while at the same time you can focus your military presence in one location thus gaining a HUGE advantage.

    also this way you needn't worry about having an army to spam attacks with, no need for cavalry, because any attack will take 5 - 30 mins to land because your outpost is RIGHT on top of the enemy.

    we employed this tactic before and it worked very well, it does require planning in advance and co-operation within your alliance as well as mass transportation of resources (ecspecially food).

    building a couple of these in strategic locations will give pwnd a very large headache I assure you.
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    Dalamar


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    Post  Dalamar Thu Jul 23, 2009 6:40 pm

    There is a PwnD cluster at 619,64. 620,64. 621,64. 619,63. 618,62. 620,62. If they are active or not I don't know at this time. Dalamar the Dark
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    Dalamar


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    Post  Dalamar Thu Jul 23, 2009 6:42 pm

    There is another PwnD member Tyranius at 634,88. His flag says WEAK. I thought one of our members was looking for him earlier. Dalamar the Dark
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    cheggaz
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    Post  cheggaz Thu Jul 30, 2009 10:59 am

    affraid ORPHANS is a splinter group of PwnD, it contains lots of the strong players, they have instantly declared war on us as we were fighting with a pwnd member that is now ORPHANS, they currently rank 44th with only 21 members, we need to take them down before they help pwnd to victory, cheggaz, english.

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